Highly qualified artist, with over 34 years experience in the games industry.
Contributed to the development and successful release of 19 titles.
Extensive background reflects a proven track record of dedication, adaptability, and achievement within diverse teams and roles.
Professional Attributes:
• Hardworking and enthusiastic professional with a deep passion for creating high-quality art and developing outstanding games.
• Experienced in collaborating across disciplines to deliver visually compelling results.
• Versatile in adapting to various roles and project requirements, consistently contributing valuable skills to any team.
Technical Skills:
• Hard surface modeling
• Digital sculpting
• High-to-low poly retopology and baking/UV mapping
• PBR node-based shader/material creation
• Asset creation (props, vehicles, weapons, vegetation)
• Architectural modular creation
Continuous Growth:
• Committed to staying current with industry advancements in gaming technology.
• Actively pursues opportunities for professional growth by continuously enhancing skills and embracing innovative methodologies in the dynamic field of game development.